Yo people,
Discussion today was a fruitful one, we managed to lock down on a clear sequence that we wanna show for our 1 and a half minute clip in steampunk.
Just to clarify, steampunk's official website on cgtalk sates that "However we strongly recommend that you create a film trailer. The reason is that a film trailer allows a wider range of styles than any other format while focusing on impact. As a film trailer you have a wide choice from lots of narrative and story content to just having flashes of iconic images - as is the style of many modern film trailers. Film trailers also give your entry a prestige that comes from being associated with “film”.
This doesn't means that we MUST do a trailer, however, we all agreed that this is true and decided to do a trailer for a trailer sake. You see, it is not as rewarding replicating a scene of a myth or a legend which has been told before, than a trailer which gives viewers an eye-opener to a whole new style . People would just compare yours, to those they've seen before, and the story would be too short to be told in 1 and 1/2 minutes. On the other hand, if we were to do a series of sequences, like cgtalk said, more impact.
STORY
Ok so our sequence establishes at the heavenly palace, where wukong is already beating the crap out of the people. We then introduces him, his rod and his cloud. where he then embarks on the cloud, and travels in high speed. Er-lang god suddenly appears out of nowhere, and engaged a furious battle with wukong. halfway thru the battle, wukong is in a pinch and the pig and the sandy makes an impactful entrance to the scene and come to his rescue. Wukong overcomes the suppression of the er-lang god and gives a final swing. The swing of rod is being stopped easily by 2 fingers, realising its the buddha's finger, he freaks out and the finger changes into the 5-finger mountain. Being suppressed by it, the monk comes and mark a new beginning of wukong's journey.
Discussion stuffs
This is the rough idea of our story, it is still unstable and needs to be improvised. If you're trying to visualise the story, please think in terms of steampunk, cool machineries and steam aged style, where anything is possible, including morphing of stuffs eg. the "Jing gu bang"
Like ronald said, this clip highly focuses on nice imagery, great designs. In addition to animation, visual effects and compositing.
So there will be another meeting very soon i suppose, perhaps tomorrow. We need to pitch to yong yi our idea and visuals, and also to hear his side of the story. It is good because we got fresh eyes for that heh. Ok long blog from me, and everyone's busy doing their share of the work. Yongyi's designing, ronald's storyboarding, Jianhong's researching, and i'm blogging.
Oh ya about the designs, we've looked at the other competitors of monkey king steampunk, and felt that most of them have lost either their feel of monkey king, or their feel of steampunk elements. So this is a big challenge for yongyi coz he's gotta retain the look and feel of it. I think that it has got to mantain the proportions of Sun wukong shown on the TV and such, but stylising it is important. Exaggerations must be kept minimum. Integrating with steampunk elements is also important.
Wow loads of crap. Happy reading man...
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