Had to find a solution to the earthquake thingy..
Testing for ways to go about it and I think this works for me..
It's using blendshapes and some particle emission.
Looks like we can work in this shot tomorrow already! :D
Eye and "i" models. are they okay?
btw
Nice stuff ronald! Your're fast.
maybe the mouth could have a more distinctive shape? something like the lips are stuck onto a sphere. What do you think Zi chao?
as for the art direction: in my mind, it was white bg all the way. how about you Zi Chao what do you think?

Hi guys!
Here's the art direction! Is it okay?
How's progress?
Keep the updates coming in!
Keep the tempo going,
don't lost it! ;D
EYEKA~ EYEKA~ EYEKA~ EYEKA~ 

Alrighty, very nice designs yongs,looking real good!
Here are my realflow tests, mesh not assigned yet. I have a problem whereby i'm afraid the liquid has yet to settle down and form a static shape before i can erect my car. But after testing, i found out that i can ignore the fact of settling down but i would require another special emitter. I also have to make sure my liquid is more viscous and bulky so that it does not dissipate too fast, therefore the car can have a nice splash effect.








