Just another sketch i did the other day before i proceed with the storyboards!
Sorry for the wait...i wanted to finish the whole page but ran out of ideas. I need to go watch more animation clips.
Btw here's what i have now. Mainly sketches for the main character and the little girl(kid) whom the character chases. The ones that i prefer are labeled with the numbers. Maybe i've spend too much time on the character as he'll be only seen in the end.
I'll focus more on our environments for the next update.
Comments are welcomed.
Short Clip
Okay it goes like this... (Btw the clip's in POV until mentioned.)
It begins in the Outdoors on a sunny day,
the character begins looking at the ground and sees his own shadow.
He's like under the sun feeling the heat. Then he looks at the sun.
When he looks back down he sees a kid!
He calls out to the child in a panic manner, as if he's his long lost son.
But the kid playfully runs away. Our char gives chase and the kid turns into a corner.
Char turns into corner as well and sees a door. He continues on quickly and opens the door.
Behind the door theres 1 more door! (like the matrix shot with the keymaker)
behind it is and another, and behind this door there is a slightly longer corridor with a 90 degree turn.
He sees a slight glimpse of the kid running and turning at the end of the corridor and he gives chase.
Optional, Choose A or B
A
[After the turn, there's a door at the end of the corridor where the kid runs into.]
B
[At the turn it becomes a vast warehouse with robots and mech stuffs downstairs and they're on a platform
(a corridor-liked platform , like L4D the warehouse).
Char is awe strucked for a moment looking at the vast mechs and shit. But quickly takes focus back
onto the child who is running on the platform too. He gives chase and we can hear the sound of footsteps on metal.
The child goes thru the door and char follows too.]
But suddenly! after the door there is a vast artic plain, with the wind and snowing blowing at his face.
char looks around and sees the child standing about 10m away.
He dashes forward and hugs the kid. He looks at the kid and suddenly the kid explodes into some kind of white flash
,like a blinding light (burning safari kind) and the screens goes all white.
The cam is now a long shot.
and the white slowly fades off and we see our char with his hands blocking the flash from his eyes.
The white fades away and reveals the guy in the asylum room with his uniform.
It then continues to zoom out and shows the CCTV of him in the room in tat pose and stands up slowly to
only run around again as if he's seen the kid again.
Optional Additional Ending
[Further zooming out to reveal more TV screens of many more other rooms with other crazy ppl inside. and also
revealing the words "Asylum Security Room" or something.]
Thats All!
Thats the end of it. it should not be too long as the running and all should b quite fast. Btw we can have different crazy stuff
after each door, to make things crazier. See if you guys like any part of it. or maybe it can spark something new :)
and thx for reading!
Here's the moodboard i did for our last scene. We've decided to make it busier by implementing a thick haze and inks dripping by as the can falls.

More bullets. i tried something more graphical for the 2nd one, but i think i went too far with it. I personally like the last one, simple and portrays the feeling of speed. What do you guys think?





Somemore visual experiements for the other scenes.
Hey guys, i'm stuck with a problem. During the earthquake parts, how would the earth protrude out as? are they black rocks coming from the ground? coz i'm wondering if they are so many black rocks and stuff, would the coke be still visible? do suggest if you have any ideas. :) ok its getting late, i'll do more stuff tmr morning.
Some tryouts of our elements, these are from the city sequence. maybe i can make some highlights on the building to make it fit the car more?
and this is a very initial draft for the 1st scene, the overall value would something be like that.
Hello all.
Our online discussion meeting today was miraculously more fruitful than our previous meeting.
Okay so our concept is up and running, whats left is storyboard by yongs. Ronald will be testing on the effects as our concept requires intensive FX.
So our concept, based on the theme, Impossible is possible. It is about the coke zero can, rolling and bouncing through many obstacles such as, cars stampede, earthquakes, war zone. It is very abstract and adopts the style of the volkswagon advertisement.
---------------------
Concept Details. (very vague, only understandable by ronald yongs and chaoz)
-----------------
Starting is the introduction of coke zero(carlsberg ad).The can falls down, hit the ground and rolls abit. Hailstorm rains down and misses the coke, creating a icy ambience. the coke accelerate to a city through momentum, (like pucinello background props), the city is established by popping out(like pucinello again)(black color though), and alot of cars starting rushing towards the coke(stampede) (like a scene of a rat in a city), then the coke (still in momentum) hits a bump on the ground and flys up, 2 car collides into each other a miss the coke.
Earthquake starts and the coke avoids them all again, and among the earthquake also got the gas pockets(like in asteroids)(armageddon movie) (ice age also got) blasting out and miss the coke. then the earthquake creates steps for the coke(like staircase) and the coke bounces up and reach a cliff, which it then falls down.
[you all need to visualise the coke always got momentum of forward movement because of all the funny stuffs that come and miss the coke, which creates the reaction]
coke fall down from the cliff, a 1st person view of coke going down, then u know band of brothers? the air attack then got the smoke like cloud in the air
the coke will hit the ground(still war scene) and got bullets shooting pass(like in a war), and all miss the coke again. Then we will enter bullet time mode and see a bullet approaching the can in slow motion. then BOOOOOOOOOOM!!!!!!!!!!!!!!!!, all gone, but left the coke. then impossible?.......... POSSIBLE!
[Abstract taken directly from MSN channelbox Chat]
-----------------------------END-----------------------------
Keep a lookout for the storyboard and timing reel!
Hi all!
Today's discussion was quite okay, I guess everybody was tired by noon.
Good luck's to Yong's first driving lesson :D
Just a little note from today's discussion:
1. 2 ideas, yong's idea (which I'm dieing to see) and the twarp idea.
2. Both brushed the requirement of conveying "impossible made possible" message.
3. How to improve these two ideas to pull through the requirement? Any new ideas?
4. Thumbnails and board to be out on Saturday, so let's have an online discussion then :)
okay, here's the video Yong's was recommending:
I think it's cool... (swimming gesture)
10:42 PM by Jingky Gilbert , under Character Design, Concept, Jingky


here is latest stuff i done
the shoe suppose to fit in to the cloud machinery
if need to be more stylized just hiong hiong tell me
any gadget u all wan to add? anything wan to change?
celestial court design 1
8:03 PM by BUG.fong , under Art Direction, Concept, Jian Hong, Jingky, Marcus, Ronald, Steampunk, Zi Chao
Hohoho MeRrrrryyYyy Christmas!!
Firstly! It is a pity that yongyi has withdrawn from channelbox's steampunk. We shall not forget his sacrifice and dedication to this production.
Secondly! Welcome to marcus and jinky and more to come!!! YEss!
Thirdly! The timing reel is ready below! comments and critique please! Sorry for the shit resolution. And the behind part is pretty screwed up, quite a rush. And if there seems to be sharp edges, i had a radial blur plugin in my intern place, but doesnt work at home. So try to ignore it.
Fourthly! Here is the list of stuff to design / model / paint.
Characters: Sun Wu Kong
Er Lang Shen
Celestial guards( Generic)
Buddha Finger
The monk (no need face)
Monk's horse (Generic)
Sets: Golden Rod
Tumbling Cloud
Celestial Court( External)
Celestial Gate( High res)
5 finger mountain
Cliff
Matte Painting: Total of 6 Scenes to paint
1. Opening -> Clouds and?
2.Celestial court main gate -> Background
3.Cliff background.
4. Battle scene (Fighting in the sky) ->Generic sky for all shots?
5. Erlang falls down to the ground ->Background mountains etc
6. The monk enters -> Background mountains.
*For characters, all requires rigging.
*For Modeling, maybe some could be replaced as matte painting?
* Note that for matte painting, there will be more than 6 definitely, coz some shots also require different variations of painting.
Did i miss out anything?
With descriptions












