hey guys, here's the textured coke. i still see some seams thats bothering me and i gotta do the reflection maps for areas where the aluminium is exposed.
Hey guys, just an update on the progress. Been busy with car lessons and stuffs these few days. But either way heres what i have now, i'm just left with detailing the bubbles on the coke can and a metal look on the bare metal portion on the car. After that's done, a slight UV tweaking and its done.
Btw i found that coke zero had a perfect slogan we could us in the end. which is : Real coke taste. zero sugar. It's possible.
and it comes with cool typo and logos :)
Hello! :D
I can see the shots becoming more dramatic Zi Chao! Great work!
I was wishing the pull out at the cliff can be a little more so that can amplify the gonna-fall-off-effect.
I'll try viewing this with the sound later..
Thanks for the coke can, can't wait to see it textured ;D
Maybe when the textures are done, I can offer to do some realistic shaders and lighting for the can?
This was achieved in maya and after effects.
It's a further development of the 3D Ink Effect for the Coke Zero Production.
Realised that this effect is getting more and more calligraphic (working towards more like chinese calligraphy) which I kinda like more, at least it's not a total lift from our reference.. ;)
I'll be adding in splats of ink up next to see how it looks like.
Hope to be working on a relevant shot for the next example.
cheers :D
Watch in FULLSCREEN HIGH DEFINITION!! :P
Hi all,
heres draft 2, still work in progress sorry. timing abit cui but u shld get the idea. Its also lengthen but i will cut down after i synchro with music.
I'm off dudes, see you on tuesday.
Hi all.
cool effects you have there ronald, i want to learn from you after this project is done hahaha.
Here's my previs, i improvised quite abit, but i'm afraid its too dramatic. Also i scared won't hit the brief after all. Pls leave your comments and critiques here thanks.
if you're wondering what 18seconds is all about, check out 5m:35s of this video [http://www.youtube.com/watch?v=Qu1vV9Em5Ww&feature=related]. its the black smoke =)
Hi, I've been working on the Ink Stroke effects.
This method can be applied to any 3D model and the stroking is animated in 3D.
Some parts of the "inking" effect is in 3D and the other half is done through after effects. I'm quite confident we have quite a lot of control over this method. It just requires abit of tweaking.
After observing the VW video, I realised not everything is inked out.. so for a shot by shot basis, we have to also thinking about how the transitions will be.. :)
Alrights, that's enough talk.. here's the video of the initial test (can watch it in HD too) :D
Hello everyone!
The progress of the current Coke Zero is great and the storyboards looks like lots of potential. Let's keep this pace. Thanks Zi Chao for your initiative to adjust the schedule :) You're right, let's stick to the plan.
Besides that, will like to officially notify about the change in Channel Box's Blog Design, from version1:
to version2:
I hope you guys like it. It's a little step towards looking for professional :) Like Zi Chao's mentioned, I can't wait to get the official website done done! :D
Coke Zero Ink Effects will be up soon
Take note its 23rd march, we should be halfway through timing reel, concept designs and modeling which.............we are! Haha okay always remember to stick to the plan.
I'll be doing my timing reel in 2d/3d, so no need to do previs after that already.
Maybe we need to find one day to do the website designs, ronald's is itching to finish it.
I'll be offline from this friday till next monday, just for your info.
chaoz out!
Man storyboard are finally done. was really tough to decide on a good camera angle and sort. hope its okay. do ask if there's anything you don't understand. thx!
regarding the last panel. i was thinking of putting some slogan thats clearer? like Coke can still keep the original taste even without sugar?
Hello all.
Our online discussion meeting today was miraculously more fruitful than our previous meeting.
Okay so our concept is up and running, whats left is storyboard by yongs. Ronald will be testing on the effects as our concept requires intensive FX.
So our concept, based on the theme, Impossible is possible. It is about the coke zero can, rolling and bouncing through many obstacles such as, cars stampede, earthquakes, war zone. It is very abstract and adopts the style of the volkswagon advertisement.
---------------------
Concept Details. (very vague, only understandable by ronald yongs and chaoz)
-----------------
Starting is the introduction of coke zero(carlsberg ad).The can falls down, hit the ground and rolls abit. Hailstorm rains down and misses the coke, creating a icy ambience. the coke accelerate to a city through momentum, (like pucinello background props), the city is established by popping out(like pucinello again)(black color though), and alot of cars starting rushing towards the coke(stampede) (like a scene of a rat in a city), then the coke (still in momentum) hits a bump on the ground and flys up, 2 car collides into each other a miss the coke.
Earthquake starts and the coke avoids them all again, and among the earthquake also got the gas pockets(like in asteroids)(armageddon movie) (ice age also got) blasting out and miss the coke. then the earthquake creates steps for the coke(like staircase) and the coke bounces up and reach a cliff, which it then falls down.
[you all need to visualise the coke always got momentum of forward movement because of all the funny stuffs that come and miss the coke, which creates the reaction]
coke fall down from the cliff, a 1st person view of coke going down, then u know band of brothers? the air attack then got the smoke like cloud in the air
the coke will hit the ground(still war scene) and got bullets shooting pass(like in a war), and all miss the coke again. Then we will enter bullet time mode and see a bullet approaching the can in slow motion. then BOOOOOOOOOOM!!!!!!!!!!!!!!!!, all gone, but left the coke. then impossible?.......... POSSIBLE!
[Abstract taken directly from MSN channelbox Chat]
-----------------------------END-----------------------------
Keep a lookout for the storyboard and timing reel!
Hi all!
Today's discussion was quite okay, I guess everybody was tired by noon.
Good luck's to Yong's first driving lesson :D
Just a little note from today's discussion:
1. 2 ideas, yong's idea (which I'm dieing to see) and the twarp idea.
2. Both brushed the requirement of conveying "impossible made possible" message.
3. How to improve these two ideas to pull through the requirement? Any new ideas?
4. Thumbnails and board to be out on Saturday, so let's have an online discussion then :)
okay, here's the video Yong's was recommending:
I think it's cool... (swimming gesture)
Channelbox web flash design 2 (0)
11:20 AM by Zi Chao , under Channel Box Design, Coke Zero, Zi Chao
Sorry for the late post, i was out the entire weekend and didnt get a chance to post.
Here is my layout and design. When you click one of the menus, the layout will drop down to create space for contents.
Logo supposed to be on the left of the word "channelbox" but i don't have one yet.
I have a rough idea of how the flash will work, like rollovers and animations.
For the intro, i was thinking of having some abstract elements animating with MG, in the end forming to our logo. random research -> http://www.demoreel.at/ (loads really long) . But i guess it could be alot more creative than this.
I think ronald's coke production schedule looks awesome to me, perhaps the 2 texturing weeks maybe can push behind by 1 week. eating more to animation part.
Lets stick to the plan. Can we set a meeting on 19 or 20 march liddat to discussed what idea we've brainstormed and compile them? And then there'll be time for thumbnails till 21st for storyboarding.
Sorry i forgot about posting it on Sunday. completed my sketch quite some time ago.
ok here's mine. quite similar to marcus' template. only that i changed a bit of the layouts and stuff. and i like the idea about the intro vid.
And Dominance War IV is finally out! time to get cracking with DWIV and some Coke ideas.
(i was working with my own desktop's resolution(1680x1050) , so thats why its so long)
Hi guys, I was thinking along the idea of simple elements...
Some things to note.. the navigation buttons like grow bigger on hover will others make space..
The channelbox logo (this is a placeholder design) will be 3d and has a moving hold.. I have in mind a intro motion vid to have some graphic elements from into this box and fly to the top left corner as you see there...
I hope it can be an interactive cube too..
The portfolio thumbnails load on themselves.
And the last thing to note is.. I think I can add more reflections to everything but the layout I what i like and i think textures can be added like Yong's portfolio website.. :)
Thanks for reading.. What about you guys'? :D
oh yes, please look at the production schedule for coke zero and come up with a discussion time :) I didn't plan for any buffer time, for the first time.. so we have to stick to the plan.. I want to have a smooth production pace
Click to enlarge! :D
Hello! Here's the production schedule for the Coke Zero Eyeka Competition.
Channelbox is embarking on 2 new projects
1. Official Channelbox Website
2. Coke Zero TV Commercial
Let's keep this going! rmb the site design to be churned out by Sunday :D
cheers!
Flash Website Discussion with Yongs (0)
4:46 PM by Minifong , under Channel Box Design, Research, Ronald
Hello!
So, I think we're all agreeable on a flash site and our own domain ya?
So maybe we think of a domain name next and come with the boards for the website.. :)
As an initiative, Yongs and I have come up with the following flash menu for starters.
Demoreel | Portfolio | Services | About us | Awards | Contact us | Blog
Preloader - if necessary
---Are you guys keen on a intro video?---
Demoreel - just a very cool video to compile channelbox's works. it's the home page
Portfolio - all our projects with thumbnail listing, similar to the theBUGfong's website. I will like this to be xml driven and have videos supported. Just like theBUGfong's website, Back to Site, Next, Previous, index counter navigation buttons | Launch project button | Title and Description | and subproject buttons are preferred.
Services - just a short write up and then a list
About us - short write up, then artist's profile (xml driven too, channelbox is expanding)
Contact us - contact detials + email form to official channelbox contact email..
Blog - External Link to our blog. It will be redesigned to suit the whole theme of the official site.
cheers! let's be active in posting and get our flash site developed :D
As a base, marcus's site is a good start but i'll love to playaround the elements a little bit to make things look a little unique for channelbox.. any ideas?
Maybe like.. A short video intro channelbox using intriging words.. then the whle screen morphs into a TV... and then a little animation.. then spins into our channelbox logo... the fly to the corner of the site.., the the page elements fade out... or fly in.. or whatever..
:D let's get creative... I kinda like the Birth 09 website. Singapore Poly's Grad Show at marina. Have a look : http://www.birththegradshow.com/
Hey all.
Ya the flash webby for me as well.
Regarding projects, i'm okay with both personal and competition stuffs. But i can't seem to find any nice competitions coming on these few days. but we can definitely take a look and see what eyeka.asia currently has.
But i'm more interested in a personal project with a deadline as i think i'll be more enjoyable during personal projects.
Just my thoughts!
What about the others?
WOoHooOoooo!
First off, congratulations to the channelboxers and friends on graduating from nanyang polytechnic, diploma in interactive and digital media!
And thank you ronald for initiating a new post after a long long break.
Same sentiments, i think channelbox will need to take up smaller scale projects in order to improve and progress steadily. So that everytime we finish a project, we can get fast feedback from people and improve next time round, rather than having a big scale one, and get slow feedback inproportional to amount of time spent.
Also, a very common problem with group work is commitment. Everytime we embark on a project, we need to stick to the plan (plan which ronald always makes). Of course, shit happens and it must be tended, thats inevitable but must say earlier so we can fix the plan/schedule.
I think right now, what we want is to expand channelbox. not in terms of numbers, but the time spent on project and create a freelance channelbox flash website? We need to meet up and discuss this haha.
For me, i prefer to join competitions and contests, rather than personal project. Because they have deadline and theme. And we will have competitors.
Let me explain the situation abit. Now everyone has just graduated wohoo, that means we got TIME. But we gotta go National service, earliest enlistment date is JULY, latest is october/november.
Ronald is having back injury, so meeting up might be a hassle to him, unless we meet at his house.
I will be starting my temporary fulltime job this coming april 20th - July 1st, so i will be expected to have less time but i'll definitely make time for channelbox. So right now, i'm goddam free.
I'm not sure for yongs marcus and jingky, you will have to explain yourself.
And now, lets start on some shit man.
sorry for long email, checking off now.
Cheers