ho sei but no back view...modeller aga aga first...lol...pls keep on refer back to perspective view becouse the orthographic some part are not accurate. i will do the shoes concept seperately so maybe can juz roughly block that part out first
11:12 PM by
BUG.fong, under
yo.. rough idea of the marcus' moving castle...=)
i will draw individual building detailings then can start model soon.
I modelled a generic body for wukong first, heres the back and front view. His back havent establish well enough yet.
Wah jingky, your wukong is looking hot man. I have no issues, looks good enough. Unless you got self improvement on your mind then i think this is swee enuff to final. Ok he got 6 packs, i will add them in lol. i need the turntable to model thx. proportion can liao if u nt going to finalise it yet.
yeah bug, cool shit u have. i like the 3 silhouettes on the top left. esp the right one. i can really visualise the look u are going for. very steampunkish. In fact, i think you are overdoing it by a tiny little bit. Its like the windmill and pipes are there for no reason(middle big pic). Maybe the pipes can act as chimey or some sort. check out this dude's stuff(below). hey love your idea of howls' floating castle. Here's an inspiration from http://phishy.deviantart.com
here is latest stuff i done the shoe suppose to fit in to the cloud machinery if need to be more stylized just hiong hiong tell me any gadget u all wan to add? anything wan to change?
So for today we've discussed the aesthetics of the timing reel. Nobody has issues with the timing but for the battle sequence, jingky said that it is too traditional. I strongly agree with him man.
The battle sequence did not take advantage of the steampunk elements, like the designs of the characters could have springs on their feet where they could jump high, or steam guns where they could shoot steam out or smth. Great analysis dude!
So now we've gotta wait for jingky's design, and see how we can incorporate wukong and erlang's steampunk weapons/armor into good use. btw jingky u got some cool designs pls post them in cgtalk, and also here if u have time.
Also we've locked down most of the technical approach for the whole clip, except for the vfx steam/fog/sparks. This one's gotta leave it to our fx master bogard.
oh ya bug.fong will be doing the concept for the celestial court, and stylizing the matte painting clouds into our very own steampunk style.
as for me i can only sit at home shake leg, but will definitely wait for jing's design tonight and start modeling!
finally, everyone's got their share of work to do, so god speed to channelbox's steampunk!
Firstly! It is a pity that yongyi has withdrawn from channelbox's steampunk. We shall not forget his sacrifice and dedication to this production.
Secondly! Welcome to marcus and jinky and more to come!!! YEss!
Thirdly! The timing reel is ready below! comments and critique please! Sorry for the shit resolution. And the behind part is pretty screwed up, quite a rush. And if there seems to be sharp edges, i had a radial blur plugin in my intern place, but doesnt work at home. So try to ignore it.
Fourthly! Here is the list of stuff to design / model / paint.
Characters: Sun Wu Kong Er Lang Shen Celestial guards( Generic) Buddha Finger The monk (no need face) Monk's horse (Generic)
Sets: Golden Rod Tumbling Cloud Celestial Court( External) Celestial Gate( High res) 5 finger mountain Cliff
Matte Painting: Total of 6 Scenes to paint 1. Opening -> Clouds and? 2.Celestial court main gate -> Background 3.Cliff background. 4. Battle scene (Fighting in the sky) ->Generic sky for all shots? 5. Erlang falls down to the ground ->Background mountains etc 6. The monk enters -> Background mountains.
*For characters, all requires rigging. *For Modeling, maybe some could be replaced as matte painting? * Note that for matte painting, there will be more than 6 definitely, coz some shots also require different variations of painting.
Hey all, due to private issues I have chosen to withdraw from steampunk so as to not hinder the team's progress. And with Marcus and Jingky joining I think the project would definetely end up really well!
Sorry for the delay guys.
Go for it! I believe the end product would be excellent.
Hi, the workload distribution as discussed the previous meeting. :)
Asset list Monkey King [Zi Chao] Er Lang Shen [Ronald] Celestial Guards [Ronald] Tan San Zang [YongYi] Celestial Court and Cliff [Zi Chao] Golden Pole [Jian Hong] Tumbling Cloud [Ronald] Battle scene stage [Ronald] 5 Finger Mountain [Jian Hong] Matte Painting [YongYi]
have you guys watched the Street Fighter IV Game Trailer? It's style is beautiful! Ink fluids and Caligraphy.. I did an effects experiment to mimic the effect.. Hahaha! Like Yongs suggested.. But looks like I'm far from that quality but I hope the idea is there :P
it's procedural so you can plug any animation to the ae file.. you guys want this for steampunk? :)
I will be doing tests for some of the visual effects that will be used in our shots, like steam. And I will begin modelling the cudgel and buddha palm when i get the design from yong yi.
I aim to finish the some or most of the deisgns next week.
I'll do designs of 1) Jing Gu Bang 2) more detailed Sketch of Er lang Shen 3) Monkey King 4) Sketch of the Celestial court 5) Sketch of the Misc soldiers 6) Sketch of the Buddha hand
here's what i did last week, monkey king and some of the elements.
How about we target ourselves and set a deadline for the things we want to achieve this week? This way we can make sure that we get the job done on time. And to keep track of time.
For me, i want to finish planning the camera movement (angle settle in storyboard), and the battle sequence.[Ronald lets meet up tml night and settle this tgt.]. If ronald can finish his storyboard by tomorrow night, i will target myself to finish timing reel by next tues, before the meeting. And if time permits, i would love to block out the proportion of sun wukong.
Hi guys! Successful meeting today it was! I'm so excited about producing this film...
"Wow loads of crap. Happy reading man..." - i disagree I will say that whole chuck of text was extremely helpful! Thanks Zichao! I love your effort in the post! hopefully more will come after the next meetings ya? :D
Now yong's is back on track with us and it summarises our meeting today! So ya.. I'd like to urge and encourage posting on the thread :) Besides that, I'll produce the story and mood boards in the next few days. From there, Zi Chao will work on the timing reel which he'll do a great job like in eyeka!
Btw.. chaos has chopped modelling of monkey king and animation, jianhong has chopped the visual fx, and I've chopped the lighting n compositing ;D hahaha! yong's chop the design!! whoo!! perfect team! way to go channelbox!!
to summarise our current jobs: yongyi: steampunk and crank up the design! hope to see a mountain pile of visuals to jam the whole cgtalk! we were discussing about a steam engine buddha palm to capture wukong! ronald: storyboard and moodboards zichao: timing reel jianhong: prepare modelling assets list (eg. 1. Monkey king 2. Er lang shen 3. Celestial court 4. Clouds 5. Cliff etc etc)
Discussion today was a fruitful one, we managed to lock down on a clear sequence that we wanna show for our 1 and a half minute clip in steampunk.
Just to clarify, steampunk's official website on cgtalk satesthat "However we strongly recommend that you create a film trailer. The reason is that a film trailer allows a wider range of styles than any other format while focusing on impact. As a film trailer you have a wide choice from lots of narrative and story content to just having flashes of iconic images - as is the style of many modern film trailers. Film trailers also give your entry a prestige that comes from being associated with “film”.
This doesn't means that we MUST do a trailer, however, we all agreed that this is true and decided to do a trailer for a trailer sake. You see, it is not as rewarding replicating a scene of a myth or a legend which has been told before, than a trailer which gives viewers an eye-opener to a whole new style . People would just compare yours, to those they've seen before, and the story would be too short to be told in 1 and 1/2 minutes. On the other hand, if we were to do a series of sequences, like cgtalk said, more impact.
STORY
Ok so our sequence establishes at the heavenly palace, where wukong is already beating the crap out of the people. We then introduces him, his rod and his cloud. where he then embarks on the cloud, and travels in high speed. Er-lang god suddenly appears out of nowhere, and engaged a furious battle with wukong. halfway thru the battle, wukong is in a pinch and the pig and the sandy makes an impactful entrance to the scene and come to his rescue. Wukong overcomes the suppression of the er-lang god and gives a final swing. The swing of rod is being stopped easily by 2 fingers, realising its the buddha's finger, he freaks out and the finger changes into the 5-finger mountain. Being suppressed by it, the monk comes and mark a new beginning of wukong's journey.
Discussion stuffs
This is the rough idea of our story, it is still unstable and needs to be improvised. If you're trying to visualise the story, please think in terms of steampunk, cool machineries and steam aged style, where anything is possible, including morphing of stuffs eg. the "Jing gu bang"
Like ronald said, this clip highly focuses on nice imagery, great designs. In addition to animation, visual effects and compositing.
So there will be another meeting very soon i suppose, perhaps tomorrow. We need to pitch to yong yi our idea and visuals, and also to hear his side of the story. It is good because we got fresh eyes for that heh. Ok long blog from me, and everyone's busy doing their share of the work. Yongyi's designing, ronald's storyboarding, Jianhong's researching, and i'm blogging.
Oh ya about the designs, we've looked at the other competitors of monkey king steampunk, and felt that most of them have lost either their feel of monkey king, or their feel of steampunk elements. So this is a big challenge for yongyi coz he's gotta retain the look and feel of it. I think that it has got to mantain the proportions of Sun wukong shown on the TV and such, but stylising it is important. Exaggerations must be kept minimum. Integrating with steampunk elements is also important.
Hello guys! Nothing much from me, just to let you guys know we are quite behind schedule..
Oh yes, I was looking through CGSociety Features earlier and happen to come across the Oktapodi thread.. Curious on how Oktapodi's performing, I then went on to have a look at their webby and...
LOOK AT THAT http://www.oktapodi.com/festivals.html
We can first start by targeting CG Overdrive 2009's CGExellence Award 2009! Come on guys! Lets do it! :D
Let's target our Steampunk entry to be something like this! Really hope to realise this with the help from you guys! :D See ya on Monday evening, the meeting over dinner :)
Channelbox is a group of CG Artists capable of animation preproduction, production and postproduction work.
Since its formation, Channelbox seeks to endlessly push the limits of creativity and technical execution, therefore joining creative competitions from time to time.
Channelbox is eager to take on many forms of creative challenges and is currently looking forward to more channels to unleash our creative potential. - Co-founder, Ronald Fong